Dwarven

The dwarves are a blunt and strong race, hardened from past conflicts and long years of labour in the mines native to their capital, Hazenguard. A brilliantly advanced culture filled with mechanic prodigies and technologies paired expertly with the rough hands and strong build of those who man these machines amount to the perfect combination to form a stable, well-aged culture. The mines structuring their cities form their economy, selling and trading goods to other cultures and other towns. A few hundred years ago, however, these muscular, stout beings adventured forth into previously unseen forests, hunting for new minerals and a glorious place to colonise. They encountered a seemingly uninhabited space, treading through the dense forests and thick undergrowth of an uncharted beauty, lush plants and flowers never before witnessed by the dwarves. They began at once, chopping trees and building a small encampment for themselves. Little did they realise, however, they were being surveyed by elven scouts. The dwarves advanced onward, finding what they thought to be long lost tribes and their temples, stealing and plundering them. To their quite obvious surprise, an enraged army of tall, slender beings fought back, and through days of battle, slaughtered most of those in the encampment. The dwarves that survived never returned and told stories of the barbaric elves, proclaiming to the masses of how they should not be trusted. To this day, both civilisations tell legends and fairy tales demonising the other, ingraining it into their young’s minds to force the conflict into place, alighting the deeply-scarred hatred and caution of difference into both nations. And, even now, seeing an elf and dwarf hand in hand is blatant insanity.

Race Traits: Dwarves are built strongly, small and gruff, most males tending to have long beards which are adorned with beads and gems to show their power and wealth. They are skilled in masonry and smithing, along with mining due to their long past in mines and underground. Due to this, they receive added strength with melee weapons and mining speed, but a lower speed and ability with fragile bows or delicacies in healing. Most lack the ability for magic due to their dependence upon technologic advances instead, the few who can almost exclusively practice terramancy They can wield massive axes and hammers to deal stuns and deplete gloriously high amounts of an enemy’s health. ~Kat Darkwood (Degumonkey)